Friday, July 15, 2011

TR II: Year 5 ( + TR BACC rules)

OMG, babies finally! 


Could this baby be Rhayden's, from that "one night stand" in Year 1??? I swear I heard the jingle. But Gwill is only pregnant for 10 hours. It can't be Ryhayden's, can it? Anyway, it's already more than a ONS. Gwill has romantice feelings for Rhayden (and Kutto too). I don't think feelings can be one-sided in TS3, can they?


Even though it said "pregnant for 10 hours", Gwill soon went into labor at the side of the road.


Solowren was passing by and tried to help. But she didn't have much experience.


So she left and went home.


Rhayden ran over.


But he too left and went home.


Gwill managed to go back to her own tent.


And gave birth to a healthy baby boy, Pete. Why do babies in TS3 all have Hook hair? (The baby is Rhayden's, after all.)


Finally an angler. Even though Aki does not have the angler trait, she had the want to go fishing. That's good enough for me.


Third shack, by Lei.


4th shack, by Jolrei. 

Once they build a house, they start to pay taxes. Because my money manager is set at everyday, their tax rate is 1%/day, roughly $40 per household per day for now. One more shack to go to have one position in the Politics career unlocked!


Finally, Fairlight beat Trepie up and took $50 from him.

TR BACC (Build A City Challenge) Rules:
Gleaned from several BACC rule sets, both TS2 and TS3, these are my rules so far. These are not thoroughly tested, so I may change them as I see fit.

Community Lots
- A playable sim buys a plot of land and starts a business on it.
- A community lot is built with the Treasury funds.

Population Multiplier
+1 for first community lot
+1 for every 5 community lots
+1 for every 20 occupied houses

Unlocking Careers (Unless otherwise stated, there's no unlocked for all condition)
- Architect: First 5 non-tent lots, then every 10 non-tent lots.
- Ghost hunter: First death, then every 10 deaths.
- Investigator: First 100 population, then every 500.
- Stylist (non-role): First 100 population, then every 500.
- Daycare: First 4 toddlers (at the same time), then every 500 population.
- Business: First 100 population, then every 500. Top position unlocks for all.
- Criminal: Every 150 population. Top position unlocks for all.
- Culinary: Any sim completing all cooking challenges.
- Journalism: First 150 population or first celebrity, whichever first, then every 5 celebrities or 500 population. Top position unlocks for all.
- Law enforcement: First 3 burglaries, then every 5 sims in the Criminal career.
- Medical: First 100 population, then every 500.
- Military: First 100 population, then every 500.
- Music: Any sim becoming a Master Guitarist (or any other instrument).
- Politics: Every 5 tax paying households. Top position unlocks for all.
- Sports: Any sim completing all athletic skill challenges.
- Science: Any sim with maxed logic, or maxed inventor. Top position unlocks for all.
- Education: First school age child, then every 500 population.
- Firefighter: First 3 fires, then every 10 non-tent lots.
- Film - actor: Any sim with 4 points of charisma, athletic, and music each.
- Film - director: Every 4 actors.

End of Year 5 tally:
# of residents: 41 (New baby: Pete Gwill)
# of households: 38
# of houses (taxpayers): 4
# of "community lots": 2
# of burglaries: 1
Population: 82 (Population multiplier = 2)
Unlocked careers (# of positions taken / # of positions open):
    - Architect (0/1)
New jobs:
    - Aki: Angler
Outstanding loans:
    - Motoki: $15,000 (10%/yr)
    - Eevilcat: $22,000 (10%/yr)
Romances: 
    - Partnered: Aki and Myskaal, Rohina and Kutto.
    - Romantic interests: Gwill and Trepie, Jelenedra and Jolrei, BastDawn and Jolrei, Eevilcat and Fway.
    - Breakups: Gwill and Kutto (just best friends), Aki and Myskaal (exes), Rohina and Kutto (exes).
Treasury:
    - Tax income: $720
    - Current funds level: $506

2 comments:

  1. A question about your tax, is the tax somehow automatic? that every day it automatically goes to the person who you set as the treasury person? or do you manually do it somehow?

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  2. It's automatic, using the money transfer function in Twallan's Story Progression. I set 1% of net worth. You can also set an actual amount.

    ReplyDelete